Description
The teleport hub is the final map in the Xen chapter of Black Mesa. The objective of the level is to activate a teleport to the next chapter via a tightly interwoven layout and a complex three tier plug puzzle. My goals for the map were to provide a self contained gameplay loop entirely inside the floating hub and a sense of re-wiring alien technology to progress further. Each stage of the puzzles increase in difficulty and complexity ending with a leap of faith into the portal.
-Greyboxed layout and iterated via playtesting
-Designed puzzles with increasing difficulty and complexity
-Designed combat encounters
-Refined map difficulty, flow, and pacing
-Composed vistas
-Implemented gameplay via source i/o scripting