Description
Osiris is an attack/defense multiplayer map for Valve's Team Fortress 2 set in an Egyptian temple. The goal of the design was to have battles spread over large sprawling sand dunes, tall shanty shacks, and tight corridors. Blue (attacking) team starts the map inside a giant drill machine and their objective is to capture each section of the map leading to the final area which is a mysterious source of energy for red (defending) team's massive laser.
-Greyboxed layout and iterated via public playtesting
-Refined map balance, flow, and pacing
-Lighting, composition, architecture, and general detail
-Collaborated with Mark Foreman for world textures and hero prop assets